Sunday, July 21, 2019

Magic 101: Upgrading Lord Windgrace (Nature's Vengeance - Commander 2018)


In this post, I am going to be chatting about one of my favourite Commanders, Lord Windgrace. He was one of the Commander 2018 decks, but unfortunately, the deck out the box needs a lot of work in order to be consistently competitive.

Windgrace is a deck that cares about lands. From the number of lands you have to effects that happen when a land hits the battlefield. Fortunately, this is also one of the most straightforward C18 decks to upgrade and there are a few cards that, once included, can turn this into a potent deck.

Before we go into these additions, remember that Windgrace is responsible for sending land to your graveyard for card draw and then bringing that land back to the battlefield in subsequent turns. Whatever you add is of huge benefit if it can playoff with this interaction.



1. Ramunap Excavator

A 2/3 Naga Cleric which has an ability that states "you may play land cards from your graveyard".

With this on the battlefield, you can keep sending the land card you put there with Windgrace without ever using his minus ability and keep taking advantage of card draw for as long as you have a land in hand.



2. The Gitrog Monster

A 6/6 deathtouch frog who can keep Windgrace safe from harm as well as allowing you to play an additional land each turn providing you throw a land into the graveyard as a "tax" for keeping his froggy face around. But. he also states that every time a land hits the graveyard from anywhere, you may draw a card.

Super useful to play with Windgrace and a great blocker too.



3. Ob Nixilis, the Fallen

A 3/3 demon with landfall. So when you play a land, Ob says you can have a target player lose 3 life. If you do this, he gets three +1/+1 counters.

Now, imagine doing that with a card like Scapeshift...


4. Sword of the Animist

Equipment that gives a creature +1/+1 but also states that whenever the equipped creature attacks, you can search your library for a basic land card and put it into the battlefield tapped. Imagine this on Ob Nixilis, for example. He will get bigger before his damage is dealt!


5. Burgeoning

This is a useful green enchantment which allows you to play a land whenever your opponent plays one. You can easily drop this on your first turn and be sitting pretty with loads mana before anyone can do anything about it.



6. Sylvan Awakening

A sorcery which turns your lands into 2/2 Elementals with reach, indestructible and haste. They are still lands.

This is really useful for a targeted attack to clear some pesky tokens or knock down the life total of the biggest threat in your pod.



7. Crucible of Worlds

An artifact which allows you to play land from your graveyard, similar to Ramunap Excavator. Again, you need never to use Windgrace's minus ability to fetch lands you threw there in previous turns.



8. Mina and Denn, Wildborn

This is a 4/4 that also allows you to play extra lands on each of your turns. Also useful to equip with Sword of the Animist or protectors for Windgrace.



9. Titania, Protector of Argoth

a 5/3 Elemental who allows you to return a land from your graveyard to the battlefield when she comes into play. She also states that whenever a land is put into the graveyard from the battlefield, you get a 5/3 Elemental token.

Having both Titania and The Gitrog Monster out, then, is a combination made in EDH heaven.



10. Multani, Yavimaya's Avatar

A gift to Windgrace players from Dominaria, Multani is an Elemental Avatar who has both reach and trample. He starts as a 0/0 but gets +1/+1 for each land you control and each land in your graveyard. You can also fetch him from the graveyard with his mana ability.


There are a lot of other additions you can make, but hopefully, these 10 cards are a great start to start winning some games with this fun deck.




Honourable mentions:

  • Scapeshift
  • The Mending of Dominaria
  • Omnath, Locus of Rage
  • Nissa, Worldwaker
  • Asuza, Lost but Seeking

No comments:

Post a Comment